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Kelvin

Kelvin

(Updated) Annotated Support Kelvin, Steeli

Author Steeli EternusEternus 3 · Updated May 2, 2026 · Favorites 10,758

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Skill order

Order set by the author · gold is the ultimate

Frost Grenade
◆
1
2
3
Ice Path
◆
1
2
3
Arctic Beam
◆
1
2
3
Frozen Shelter
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    1) Laning

    8,000 Souls

    Harass with nade, play off angle LoS Beam. Thin creep health with gun

    1. Extra ChargeExtra Charge
    2. Extra RegenExtra RegenFirst Item
    3. High-Velocity RoundsHigh-Velocity Rounds
    4. Sprint BootsSprint Bootshelps clear boxes after clearing waves if have prio, regen is good
    5. Opening RoundsOpening Rounds
    6. Trophy CollectorTrophy Collectorprio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to hover allies
    7. Healing BoosterHealing Boosterbuy on heal nade
    All item notes
    • Extra Regen — First Item
    • Sprint Boots — helps clear boxes after clearing waves if have prio, regen is good
    • Trophy Collector — prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to hover allies
    • Healing Booster — buy on heal nade
  2. 2

    1-2) Lane Actives

    Optional1,600 Souls
    1. Healing RiteHealing Ritesustain + sprint speed = trade/wave prio - box route
    2. Rusted BarrelRusted Barrelstats are great. active is great to cycle between beam with priority on gun characters
    All item notes
    • Healing Rite — sustain + sprint speed = trade/wave prio - box route
    • Rusted Barrel — stats are great. active is great to cycle between beam with priority on gun characters
  3. 3

    2) Early Defense

    Optional3,200 Souls
    1. Enchanter's EmblemEnchanter's Emblem
    2. Reactive BarrierReactive Barrierbuy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)
    All item notes
    • Reactive Barrier — buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)
  4. 4

    3) Post Lane

    11,200 Souls

    roam | box | hover allies -> dome objectives/skirmish -> clear wave -> invade -> repeat

    1. Heroic AuraHeroic Auraa must pick up. bullet res aura + pushing/combat power
    2. Arcane SurgeArcane Surgeroam the map better and augment each choice in ability. Heal | Mobility | Harass | Dome Dur
    3. Rapid RechargeRapid Rechargesteal enemy jungle | heal allies | harass
    4. Compress CooldownCompress Cooldownreduce ult CD by 30 sec
    5. Enduring SpeedEnduring Speed
    All item notes
    • Heroic Aura — a must pick up. bullet res aura + pushing/combat power
    • Arcane Surge — roam the map better and augment each choice in ability. Heal | Mobility | Harass | Dome Dur
    • Rapid Recharge — steal enemy jungle | heal allies | harass
    • Compress Cooldown — reduce ult CD by 30 sec
  5. 5

    3) Utility

    Optional16,000 Souls

    Hex | Beam | Dispel best general choices

    1. Disarming HexDisarming Hex20 sec CD btw (sup Duration helps) check if they have Dispel, Curse needed
    2. Rescue BeamRescue Beamgood vs pick comps
    3. Dispel MagicDispel Magicgood vs silence wave + knockdown/stuns
    4. KnockdownKnockdownlook for dispel magic and counterspell on enemies before purchase
    5. Guardian WardGuardian Wardrange is good. 22 sec ally shield good, only pick up intending to go DB (good into debuffs ex: Pocket)
    6. Debuff ReducerDebuff Reducera good early pick up with intent for unstoppable mid boss fights
    All item notes
    • Disarming Hex — 20 sec CD btw (sup Duration helps) check if they have Dispel, Curse needed
    • Rescue Beam — good vs pick comps
    • Dispel Magic — good vs silence wave + knockdown/stuns
    • Knockdown — look for dispel magic and counterspell on enemies before purchase
    • Guardian Ward — range is good. 22 sec ally shield good, only pick up intending to go DB (good into debuffs ex: Pocket)
    • Debuff Reducer — a good early pick up with intent for unstoppable mid boss fights
  6. 6

    4) Core Mid Game

    31,200 Souls

    Max grenade -> max Dome -> CD + Dur/Unstop -> Defenses

    1. Mystic ExpansionMystic Expansionreplace Egg with this, big grenades
    2. Greater ExpansionGreater Expansionthis is a must buy ASAP for grenade | dome | active item range
    3. Healing TempoHealing Tempogood for long drawn out fights with gun allies
    4. Superior CooldownSuperior Cooldowngreat item
    5. Duration ExtenderDuration Extendercan sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop
    6. RefresherRefresherrefresh grenade | trap enemies | force objective fights | safegaurd allies
    7. Transcendent CooldownTranscendent Cooldowncycle CDS, buy after refresher
    8. Superior DurationSuperior Durationlonger actives + path + beam + dome +healing tempo buff
    All item notes
    • Mystic Expansion — replace Egg with this, big grenades
    • Greater Expansion — this is a must buy ASAP for grenade | dome | active item range
    • Healing Tempo — good for long drawn out fights with gun allies
    • Superior Cooldown — great item
    • Duration Extender — can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop
    • Refresher — refresh grenade | trap enemies | force objective fights | safegaurd allies
    • Transcendent Cooldown — cycle CDS, buy after refresher
    • Superior Duration — longer actives + path + beam + dome +healing tempo buff
  7. 7

    6) Low prio

    6,400 Souls
    1. Boundless SpiritBoundless Spiritaugment dome/nade healing + dmg
    All item notes
    • Boundless Spirit — augment dome/nade healing + dmg
  8. 8

    5) Late Utility

    28,800 Souls

    Unstop | Warp best general options | situational choices

    1. UnstoppableUnstoppablea must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights/midboss threats
    2. Warp StoneWarp Stonepath -> warp stone -> beam late game or warp stone -> dome
    3. Divine BarrierDivine BarrierIf they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)
    4. Cursed RelicCursed Relicgood vs unstoppable and debuff remover
    5. ScourgeScourgegood with 2+ frontliners into spirit teams
    All item notes
    • Unstoppable — a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights/midboss threats
    • Warp Stone — path -> warp stone -> beam late game or warp stone -> dome
    • Divine Barrier — If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)
    • Cursed Relic — good vs unstoppable and debuff remover
    • Scourge — good with 2+ frontliners into spirit teams
  9. 9

    6) Late Defenses

    25,600 Souls

    identify your biggest threat

    1. WitchmailWitchmailhelp cycle CDS, spell breaker is better vs heavy burst and debuff comps
    2. JuggernautJuggernautgood upgrade into bullet heros + melee
    3. Plated ArmorPlated Armorlook to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)
    4. SpellbreakerSpellbreakergood into spirit burst carries gt/magician/pocket etc
    All item notes
    • Witchmail — help cycle CDS, spell breaker is better vs heavy burst and debuff comps
    • Juggernaut — good upgrade into bullet heros + melee
    • Plated Armor — look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)
    • Spellbreaker — good into spirit burst carries gt/magician/pocket etc