Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
1) Laning
8,000 SoulsHarass with nade, play off angle LoS Beam. Thin creep health with gun
Extra Charge
Extra RegenFirst Item
High-Velocity Rounds
Sprint Bootshelps clear boxes after clearing waves if have prio, regen is good
Opening Rounds
Trophy Collectorprio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to hover allies
Healing Boosterbuy on heal nade
All item notes
- Extra Regen — First Item
- Sprint Boots — helps clear boxes after clearing waves if have prio, regen is good
- Trophy Collector — prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to hover allies
- Healing Booster — buy on heal nade
- 2
1-2) Lane Actives
Optional1,600 Souls
Healing Ritesustain + sprint speed = trade/wave prio - box route
Rusted Barrelstats are great. active is great to cycle between beam with priority on gun characters
All item notes
- Healing Rite — sustain + sprint speed = trade/wave prio - box route
- Rusted Barrel — stats are great. active is great to cycle between beam with priority on gun characters
- 3
2) Early Defense
Optional3,200 Souls
Enchanter's Emblem
Reactive Barrierbuy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)
All item notes
- Reactive Barrier — buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)
- 4
3) Post Lane
11,200 Soulsroam | box | hover allies -> dome objectives/skirmish -> clear wave -> invade -> repeat
Heroic Auraa must pick up. bullet res aura + pushing/combat power
Arcane Surgeroam the map better and augment each choice in ability. Heal | Mobility | Harass | Dome Dur
Rapid Rechargesteal enemy jungle | heal allies | harass
Compress Cooldownreduce ult CD by 30 sec
Enduring Speed
All item notes
- Heroic Aura — a must pick up. bullet res aura + pushing/combat power
- Arcane Surge — roam the map better and augment each choice in ability. Heal | Mobility | Harass | Dome Dur
- Rapid Recharge — steal enemy jungle | heal allies | harass
- Compress Cooldown — reduce ult CD by 30 sec
- 5
3) Utility
Optional16,000 SoulsHex | Beam | Dispel best general choices
Disarming Hex20 sec CD btw (sup Duration helps) check if they have Dispel, Curse needed
Rescue Beamgood vs pick comps
Dispel Magicgood vs silence wave + knockdown/stuns
Knockdownlook for dispel magic and counterspell on enemies before purchase
Guardian Wardrange is good. 22 sec ally shield good, only pick up intending to go DB (good into debuffs ex: Pocket)
Debuff Reducera good early pick up with intent for unstoppable mid boss fights
All item notes
- Disarming Hex — 20 sec CD btw (sup Duration helps) check if they have Dispel, Curse needed
- Rescue Beam — good vs pick comps
- Dispel Magic — good vs silence wave + knockdown/stuns
- Knockdown — look for dispel magic and counterspell on enemies before purchase
- Guardian Ward — range is good. 22 sec ally shield good, only pick up intending to go DB (good into debuffs ex: Pocket)
- Debuff Reducer — a good early pick up with intent for unstoppable mid boss fights
- 6
4) Core Mid Game
31,200 SoulsMax grenade -> max Dome -> CD + Dur/Unstop -> Defenses
Mystic Expansionreplace Egg with this, big grenades
Greater Expansionthis is a must buy ASAP for grenade | dome | active item range
Healing Tempogood for long drawn out fights with gun allies
Superior Cooldowngreat item
Duration Extendercan sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop
Refresherrefresh grenade | trap enemies | force objective fights | safegaurd allies
Transcendent Cooldowncycle CDS, buy after refresher
Superior Durationlonger actives + path + beam + dome +healing tempo buff
All item notes
- Mystic Expansion — replace Egg with this, big grenades
- Greater Expansion — this is a must buy ASAP for grenade | dome | active item range
- Healing Tempo — good for long drawn out fights with gun allies
- Superior Cooldown — great item
- Duration Extender — can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop
- Refresher — refresh grenade | trap enemies | force objective fights | safegaurd allies
- Transcendent Cooldown — cycle CDS, buy after refresher
- Superior Duration — longer actives + path + beam + dome +healing tempo buff
- 7
6) Low prio
6,400 SoulsAll item notes
- Boundless Spirit — augment dome/nade healing + dmg
- 8
5) Late Utility
28,800 SoulsUnstop | Warp best general options | situational choices
Unstoppablea must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights/midboss threats
Warp Stonepath -> warp stone -> beam late game or warp stone -> dome
Divine BarrierIf they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)
Cursed Relicgood vs unstoppable and debuff remover
Scourgegood with 2+ frontliners into spirit teams
All item notes
- Unstoppable — a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights/midboss threats
- Warp Stone — path -> warp stone -> beam late game or warp stone -> dome
- Divine Barrier — If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)
- Cursed Relic — good vs unstoppable and debuff remover
- Scourge — good with 2+ frontliners into spirit teams
- 9
6) Late Defenses
25,600 Soulsidentify your biggest threat
Witchmailhelp cycle CDS, spell breaker is better vs heavy burst and debuff comps
Juggernautgood upgrade into bullet heros + melee
Plated Armorlook to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)
Spellbreakergood into spirit burst carries gt/magician/pocket etc
All item notes
- Witchmail — help cycle CDS, spell breaker is better vs heavy burst and debuff comps
- Juggernaut — good upgrade into bullet heros + melee
- Plated Armor — look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)
- Spellbreaker — good into spirit burst carries gt/magician/pocket etc
