Skill order
Order set by the author · gold is the ultimate
◆
1
2
3
◆
1
2
3
◆
1
2
3
◆
1
2
3
Item order
Stages top to bottom, items left to right
- 1
Line
9,600 SoulsEverything to the left - priority
Restorative ShotAlways take as the first item, even if we haven't lost HP
Melee LifestealIf we take the second spell at level one on the line, we can abuse resources pretty well
StalkerRight now a strong item, we fight on cooldown in the push on cooldown proc
Spirit StrikeThen we'll upgrade to snatch
Mystic ShotBest hero for this item, we spam the alternative on cooldown, deal a ton of damage + if enemies have spell breaker we can proc it with mystic shot
Mystic BurstClosing invest with crow + taking burst instead of extra spirit because I'm buying opening rounds
Silence WaveCurrently a meta item, just because torment pulse at the early stage is complete garbage, better to take another item for early invest
All item notes
- Restorative Shot — Always take as the first item, even if we haven't lost HP
- Melee Lifesteal — If we take the second spell at level one on the line, we can abuse resources pretty well
- Stalker — Right now a strong item, we fight on cooldown in the push on cooldown proc
- Spirit Strike — Then we'll upgrade to snatch
- Mystic Shot — Best hero for this item, we spam the alternative on cooldown, deal a ton of damage + if enemies have spell breaker we can proc it with mystic shot
- Mystic Burst — Closing invest with crow + taking burst instead of extra spirit because I'm buying opening rounds
- Silence Wave — Currently a meta item, just because torment pulse at the early stage is complete garbage, better to take another item for early invest
- 2
Hard line
Optional5,600 Souls
Reactive BarrierIn bibopa dict wings, in general on a certain line you can buy
SuppressorWe stand in two LKM charms, if we bought extra spirit we don't buy
Enchanter's EmblemStrongly harassed by spells or if healbane isn't needed in the game
Monster RoundsEasier to push the wave, easier to fight in it
All item notes
- Reactive Barrier — In bibopa dict wings, in general on a certain line you can buy
- Suppressor — We stand in two LKM charms, if we bought extra spirit we don't buy
- Enchanter's Emblem — Strongly harassed by spells or if healbane isn't needed in the game
- Monster Rounds — Easier to push the wave, easier to fight in it
- 3
Mid-game
19,200 SoulsNot necessarily a remover, just needed more often now
HealbaneMust-have on yamato, extra heal after a kill in the ult, and we press ult most often to finish off or kill someone + heal reduction is always awesome
Torment PulseBase, we buy now after the 13th minute, start running around the map looking for kills etc
Opening RoundsClose the gang invest, looks very strong + gives spirit power like extra spirit
Spirit SnatchCheap good extra damage, cooldown 6 seconds always, awesome for contesting mid, full proc fixed, but I still love this item
Dispel MagicA lot of silences or strong debuffs
Mystic ReverbStrong heal from the first, currently a strong item we take
All item notes
- Healbane — Must-have on yamato, extra heal after a kill in the ult, and we press ult most often to finish off or kill someone + heal reduction is always awesome
- Torment Pulse — Base, we buy now after the 13th minute, start running around the map looking for kills etc
- Opening Rounds — Close the gang invest, looks very strong + gives spirit power like extra spirit
- Spirit Snatch — Cheap good extra damage, cooldown 6 seconds always, awesome for contesting mid, full proc fixed, but I still love this item
- Dispel Magic — A lot of silences or strong debuffs
- Mystic Reverb — Strong heal from the first, currently a strong item we take
- 4
Situational early items
Optional14,400 Souls
FortitudeStrong item, if no situational item is needed, just if we snowball we can buy and you'll have a thousand more HP than any enemy
CounterspellCounters a lot of spells, we can take instead of fortitudes
Duration ExtenderIf an important fight or contest mid
Metal SkinWe don't worry about physical damage
Spirit ResilienceIf an overfarmed enemy with a lot of spirit damage
All item notes
- Fortitude — Strong item, if no situational item is needed, just if we snowball we can buy and you'll have a thousand more HP than any enemy
- Counterspell — Counters a lot of spells, we can take instead of fortitudes
- Duration Extender — If an important fight or contest mid
- Metal Skin — We don't worry about physical damage
- Spirit Resilience — If an overfarmed enemy with a lot of spirit damage
- 5
Late
32,000 SoulsOrder of purchase depends on the situation
TankbusterSeems like they buffed it a bit, basically as usual want to pick up late
RefresherNecessary item for late
Transcendent CooldownWe take it under Torment, since it got nerfed to deal a lot of damage, we immediately upgrade Transcended
Boundless SpiritWhen Invest is filled, we buy to increase spirit invest in percentage
Superior DurationStrong upgrade for ultimate
Escalating ExposureExtra damage in hyper late
All item notes
- Tankbuster — Seems like they buffed it a bit, basically as usual want to pick up late
- Refresher — Necessary item for late
- Transcendent Cooldown — We take it under Torment, since it got nerfed to deal a lot of damage, we immediately upgrade Transcended
- Boundless Spirit — When Invest is filled, we buy to increase spirit invest in percentage
- Superior Duration — Strong upgrade for ultimate
- Escalating Exposure — Extra damage in hyper late
- 6
Situational late
Optional32,000 Souls
Plated ArmorEnemies have a lot of gun damage, and we understand that with this item we will be killed 3 times longer
ColossusSituational, if both spirit and gun are hitting us we can take, Duration is quite good
SpellbreakerA lot of burst
Spirit BurnIf constant effect of Healbane is not needed, we change to Burn
Diviner's KevlarRarely take, but if we need to survive in ultimate then instead of Duration we can take
All item notes
- Plated Armor — Enemies have a lot of gun damage, and we understand that with this item we will be killed 3 times longer
- Colossus — Situational, if both spirit and gun are hitting us we can take, Duration is quite good
- Spellbreaker — A lot of burst
- Spirit Burn — If constant effect of Healbane is not needed, we change to Burn
- Diviner's Kevlar — Rarely take, but if we need to survive in ultimate then instead of Duration we can take
