Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Lining
9,600 Souls
Monster RoundsGood item on the line, then we go for Cultist, + farming
Close QuartersMore damage up close
Melee LifestealMore damage from hits and healing
Spirit Strike+ damage
Battle Vest+ damage + healing out of combat, then sell, due to lack of slots
Melee ChargeStrong, painful, powerful
Cultist SacrificeStrong item, besides farming, gives gun damage, and radii, easier to catch in ult, then sell in late
All item notes
- Monster Rounds — Good item on the line, then we go for Cultist, + farming
- Close Quarters — More damage up close
- Melee Lifesteal — More damage from hits and healing
- Spirit Strike — + damage
- Battle Vest — + damage + healing out of combat, then sell, due to lack of slots
- Melee Charge — Strong, painful, powerful
- Cultist Sacrifice — Strong item, besides farming, gives gun damage, and radii, easier to catch in ult, then sell in late
- 2
If it hurts on the line
4,800 SoulsThen sell
Extra RegenStand and heal
RebuttalYou give a parry and the guy is dead if they hit you a lot
Spirit ShieldingIf there's a lot of spirit on the line
Reactive BarrierA lot of hits on you and a lot of stuns
All item notes
- Extra Regen — Stand and heal
- Rebuttal — You give a parry and the guy is dead if they hit you a lot
- Spirit Shielding — If there's a lot of spirit on the line
- Reactive Barrier — A lot of hits on you and a lot of stuns
- 3
Mid game
20,800 Souls
Hunter's AuraStrong, painful, The Hunt has begun)
Spirit Snatch+ spirit resist + damage
Enduring Speed
Weighted Shots
Lifestrike+ damage + healing
BerserkerThey hit us, but it hurts them more
Point BlankMore damage up close, teeth only fly this way
All item notes
- Hunter's Aura — Strong, painful, The Hunt has begun)
- Spirit Snatch — + spirit resist + damage
- Lifestrike — + damage + healing
- Berserker — They hit us, but it hurts them more
- Point Blank — More damage up close, teeth only fly this way
- 4
Survivability
12,800 SoulsSomething instead of fortitude
Spirit ResilienceIf enemies have a lot of spirit
Metal Skin
CounterspellStrong item, but you need to know how to use it
Dispel MagicAgainst, Bibop, stuns and other negatives
All item notes
- Spirit Resilience — If enemies have a lot of spirit
- Counterspell — Strong item, but you need to know how to use it
- Dispel Magic — Against, Bibop, stuns and other negatives
- 5
Late
25,600 Souls
JuggernautIf there's a lot of control in the late game
Crushing FistsLet's play baseball)
FrenzyYou can't be killed now...
Vampiric BurstCool synergy with siphons
All item notes
- Juggernaut — If there's a lot of control in the late game
- Crushing Fists — Let's play baseball)
- Frenzy — You can't be killed now...
- Vampiric Burst — Cool synergy with siphons
- 6
Everything else
Optional38,400 Souls
Bullet ResilienceIf enemies have a lot of bullets
FortitudeHealing out of combat, so you don't have to go back to base constantly + increased speed
SpellbreakerAgainst big spirits from enemies
Ethereal ShiftSurvival in tough situations
Plated ArmorAgainst gank heroes
Siphon BulletsNow we steal health not only from melee)
ColossusAnd this is the final chord of our enemies
All item notes
- Bullet Resilience — If enemies have a lot of bullets
- Fortitude — Healing out of combat, so you don't have to go back to base constantly + increased speed
- Spellbreaker — Against big spirits from enemies
- Ethereal Shift — Survival in tough situations
- Plated Armor — Against gank heroes
- Siphon Bullets — Now we steal health not only from melee)
- Colossus — And this is the final chord of our enemies
