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Rem

Rem

[FayzeN] Little hustler WR 80%

Author FayzeN · Updated Apr 14, 2026 · Favorites this week 1,661

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Skill order

Order set by the author · gold is the ultimate

Pillow Toss
◆
1
2
3
Tag Along
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1
2
3
Lil Helpers
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1
2
3
Naptime
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    1) L => R

    12,800 Souls

    We can send helpers to our/enemy shop

    1. High-Velocity RoundsHigh-Velocity RoundsWith this item it's more pleasant to shoot at enemies and spheres on the lane. We have extremely slow bullets and on the lane against normal players without this item it's already hard to make an impa
    2. Monster RoundsMonster RoundsWe push the lane faster in the early stage and take less damage + for automatics with creeps. It will also speed up our farming if we specifically go into the jungle
    3. Close QuartersClose Quarters
    4. Extra ChargeExtra Charge(DONT SELL) Allows throwing pillows every 10s instead of 25s
    5. Extra SpiritExtra SpiritFor damage with pillows
    6. Improved SpiritImproved SpiritFor damage with pillows
    7. Mystic ExpansionMystic Expansion(DONT SELL) Hard to hit with pillows? Buffing radius
    8. Extra StaminaExtra StaminaNext item component
    9. Sprint BootsSprint BootsComponent for Trophy. Also good for us early for more movespeed for 800 souls. If we buy Trophy, we run on cooldown between lanes and collect urns = always in all fights + lots of stats from urns
    10. Enduring SpeedEnduring Speed(Sell on late) Gives us movespeed, not running speed like its component => easier to escape from battles + faster movement for collecting automats
    11. Stamina MasteryStamina Mastery(Sell on super-late) Increase our movement - vacuum everything on the map faster and escape from enemies. Essentially, it's extremely hard to catch us with such items. Sell in late and buy a defense i
    All item notes
    • High-Velocity Rounds — With this item it's more pleasant to shoot at enemies and spheres on the lane. We have extremely slow bullets and on the lane against normal players without this item it's already hard to make an impa
    • Monster Rounds — We push the lane faster in the early stage and take less damage + for automatics with creeps. It will also speed up our farming if we specifically go into the jungle
    • Extra Charge — (DONT SELL) Allows throwing pillows every 10s instead of 25s
    • Extra Spirit — For damage with pillows
    • Improved Spirit — For damage with pillows
    • Mystic Expansion — (DONT SELL) Hard to hit with pillows? Buffing radius
    • Extra Stamina — Next item component
    • Sprint Boots — Component for Trophy. Also good for us early for more movespeed for 800 souls. If we buy Trophy, we run on cooldown between lanes and collect urns = always in all fights + lots of stats from urns
    • Enduring Speed — (Sell on late) Gives us movespeed, not running speed like its component => easier to escape from battles + faster movement for collecting automats
    • Stamina Mastery — (Sell on super-late) Increase our movement - vacuum everything on the map faster and escape from enemies. Essentially, it's extremely hard to catch us with such items. Sell in late and buy a defense i
  2. 2

    2) Middle (L => R)

    24,000 Souls

    Don't sell any of this. You have 4 slots for your situational items.

    1. Quicksilver ReloadQuicksilver ReloadExtremely strong item for Rem, especially the buffed version. Would like to buy the buffed version earlier, but Mystic and Burn are also extremely important items for the hero
    2. Rapid RechargeRapid Recharge(DONT SELL) Now we throw pillows every 7s and increase its damage. DO NOT SELL
    3. Ballistic EnchantmentBallistic EnchantmentThe item continues to be nerfed and now gives us ~9% to spell range. But we still need it in the build, as it gives a lot of gank damage.
    4. Mystic ReverbMystic ReverbBlowing up enemies' faces with pillows and also healing very well while we don't have "Bloodsucker".
    5. Spirit BurnSpirit BurnFast rushing is not worth it, you won't have 500 damage in 5 sec. Should be bought after getting all other items above. Also triggers from the damage of 3 spells.
    6. Greater ExpansionGreater Expansion(DONT SELL) Radius upgrade = easier to hit all enemies. Nerf from 35% to 30%
    All item notes
    • Quicksilver Reload — Extremely strong item for Rem, especially the buffed version. Would like to buy the buffed version earlier, but Mystic and Burn are also extremely important items for the hero
    • Rapid Recharge — (DONT SELL) Now we throw pillows every 7s and increase its damage. DO NOT SELL
    • Ballistic Enchantment — The item continues to be nerfed and now gives us ~9% to spell range. But we still need it in the build, as it gives a lot of gank damage.
    • Mystic Reverb — Blowing up enemies' faces with pillows and also healing very well while we don't have "Bloodsucker".
    • Spirit Burn — Fast rushing is not worth it, you won't have 500 damage in 5 sec. Should be bought after getting all other items above. Also triggers from the damage of 3 spells.
    • Greater Expansion — (DONT SELL) Radius upgrade = easier to hit all enemies. Nerf from 35% to 30%
  3. 3

    3) Late

    25,600 Souls

    Don't sell any of this

    1. Mercurial MagnumMercurial MagnumWe now have no downtime in DPS while the cushion is on cooldown in such a late game execution + we scale the gun from urns/slots. Gives an additional 50-60 spirit damage to bullets in late
    2. LeechLeechDue to farming urns/slots, we have a lot of damage from the gun + spirit. So always take it and no other vampirism
    3. WitchmailWitchmailThis item resets our cooldowns + gives us spirit resistance
    4. Boundless SpiritBoundless SpiritFor damage from the cushion and magnum. Best to buy after items that ensure enough survivability, as early purchase of this item will only take our net worth and give nothing
    All item notes
    • Mercurial Magnum — We now have no downtime in DPS while the cushion is on cooldown in such a late game execution + we scale the gun from urns/slots. Gives an additional 50-60 spirit damage to bullets in late
    • Leech — Due to farming urns/slots, we have a lot of damage from the gun + spirit. So always take it and no other vampirism
    • Witchmail — This item resets our cooldowns + gives us spirit resistance
    • Boundless Spirit — For damage from the cushion and magnum. Best to buy after items that ensure enough survivability, as early purchase of this item will only take our net worth and give nothing
  4. 4

    4) Super-late

    Optional20,800 Souls

    Here we choose which damage we want to improve more: ST or AOE. We have a lot of stats with urns/automatics on gank, so if there are slots left and great survivability we increase damage from the gun either with suggested items or our own

    1. InhibitorInhibitorAdditionally reduces heal and damage to the target enemy + increases damage from the gun. Essentially reduces healing from damage much more than 40%.
    2. RicochetRicochet(OPTIONAL, AOE DMG) Thanks to "Magnum" and this item we stack the next item and then the cushion hits extremely hard in prolonged fights
    3. Mystic VulnerabilityMystic Vulnerability(OPTIONAL) Next item component. If there are no cheap items, and you have a large sphere, better to buy than later give enemies net worth
    4. Escalating ExposureEscalating Exposure(OPTIONAL) Increases damage to targets thanks to various spirit damage (Magnum + ricochet, helpers, pillow, etc.). Also gives us resistance and spirit penetration. Very good in prolonged fights
    All item notes
    • Inhibitor — Additionally reduces heal and damage to the target enemy + increases damage from the gun. Essentially reduces healing from damage much more than 40%.
    • Ricochet — (OPTIONAL, AOE DMG) Thanks to "Magnum" and this item we stack the next item and then the cushion hits extremely hard in prolonged fights
    • Mystic Vulnerability — (OPTIONAL) Next item component. If there are no cheap items, and you have a large sphere, better to buy than later give enemies net worth
    • Escalating Exposure — (OPTIONAL) Increases damage to targets thanks to various spirit damage (Magnum + ricochet, helpers, pillow, etc.). Also gives us resistance and spirit penetration. Very good in prolonged fights
  5. 5

    3.5) DEF

    Optional6,400 Souls
    1. Spirit ResilienceSpirit Resilience
    2. Bullet ResilienceBullet ResilienceAlso gives us resistance from melee attacks
    All item notes
    • Bullet Resilience — Also gives us resistance from melee attacks