Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Early core
12,000 SoulsL -> R
High-Velocity RoundsAlways buy first it's amazing
Extra Charge
Opening RoundsSell when slot locked
Mystic Burst
Extra Spirit
Rapid RechargeBell rush is absolutely crazy now
Slowing HexUse before ult for an almost guaranteed Failure to check out
Mystic Expansion
Improved Spirit
All item notes
- High-Velocity Rounds — Always buy first it's amazing
- Opening Rounds — Sell when slot locked
- Rapid Recharge — Bell rush is absolutely crazy now
- Slowing Hex — Use before ult for an almost guaranteed Failure to check out
- 2
Buy earlier if needed
4,800 SoulsAll item notes
- Fortitude — Amazing item for roams and boxes
- 3
Mid core
33,600 SoulsL -> R
Boundless Spirit
Tankbuster
Greater Expansion
Ballistic EnchantmentHelps for investment and you can maintain the extra damage pretty easily as it doesnt need to be with one bell only + GIGANTIC BELLS
Compress Cooldown
Superior Cooldown
Cheat DeathAlso tech from Eido, basically means you can always escape with a portal it's nuts
Spirit BurnVery good burst item + super anti-heal (Buy earlier if enemies have a ton of heal)
All item notes
- Ballistic Enchantment — Helps for investment and you can maintain the extra damage pretty easily as it doesnt need to be with one bell only + GIGANTIC BELLS
- Cheat Death — Also tech from Eido, basically means you can always escape with a portal it's nuts
- Spirit Burn — Very good burst item + super anti-heal (Buy earlier if enemies have a ton of heal)
- 4
Late Core
16,000 SoulsREAD NOTES
Transcendent CooldownThis is the best point to buy this item, because here you already have a lot of items that really benefit from it too (Can buy early if you want)
Vortex WebUse before ult for an almost guaranteed Failure to check out OR use it to cart the whole team through portal or wall stun (Can buy early for cart if you want)
KnockdownSame thing as Hex, use before Ult if you use Vortex web for cart TP instead
All item notes
- Transcendent Cooldown — This is the best point to buy this item, because here you already have a lot of items that really benefit from it too (Can buy early if you want)
- Vortex Web — Use before ult for an almost guaranteed Failure to check out OR use it to cart the whole team through portal or wall stun (Can buy early for cart if you want)
- Knockdown — Same thing as Hex, use before Ult if you use Vortex web for cart TP instead
- 5
Defense items
Optional28,800 SoulsBuy as needed
Dispel MagicHelps against annoying non ultimate debuffs (ie. bebop's bombs)
CounterspellOne of the best greens in the game, buy as needed
SpellbreakerGood agains heavy burst heroes
Spirit ResilienceAlways good
Metal SkinGun carry on enemy team going crazy
Bullet ResilienceJust here for defense if you think its needed
Divine BarrierRemove ultimate debuffs
All item notes
- Dispel Magic — Helps against annoying non ultimate debuffs (ie. bebop's bombs)
- Counterspell — One of the best greens in the game, buy as needed
- Spellbreaker — Good agains heavy burst heroes
- Spirit Resilience — Always good
- Metal Skin — Gun carry on enemy team going crazy
- Bullet Resilience — Just here for defense if you think its needed
- Divine Barrier — Remove ultimate debuffs
- 6
If no greens needed
Optional1,600 SoulsAll item notes
- Recharging Rush — IMO only buy after transcedant CD and ONLY if you REALLY don't want any greens besides fortitude late game
- 7
Literal last item in the game [read note]
Optional6,400 SoulsAll item notes
- Armor Piercer — You're basically never selling High Velocity so this is just the upgrade for your literal last item and it helps giga late game for the pierce
