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Abrams

Abrams

ABRAMS STREET BRAWLER [61% WR] [deadlocklabs.gg]

Author 123 · Updated Oct 31, 2026

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Skill order

Order set by the author · gold is the ultimate

Siphon Life
◆
1
2
3
Shoulder Charge
◆
1
2
3
Infernal Resilience
◆
1
2
3
Seismic Impact
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Lane (L>R)

    4,000 Souls

    Punch, shoot, Siphon, repeat

    1. Extra RegenExtra RegenCheap sustain so you never leave lane
    2. Close QuartersClose QuartersYou live in their face. Melee resist too. Becomes Point Blank
    3. Melee LifestealMelee LifestealEvery heavy punch heals. Becomes Lifestrike
    4. Melee ChargeMelee ChargeLonger, harder heavy punch and some bullet resist. Becomes Crushing Fists
    All item notes
    • Extra Regen — Cheap sustain so you never leave lane
    • Close Quarters — You live in their face. Melee resist too. Becomes Point Blank
    • Melee Lifesteal — Every heavy punch heals. Becomes Lifestrike
    • Melee Charge — Longer, harder heavy punch and some bullet resist. Becomes Crushing Fists
  2. 2

    Lane help

    Optional5,600 Souls

    Pick what your lane needs

    1. Restorative ShotRestorative ShotFirst buy if you want a free heal every 6s from shooting minions
    2. Extra HealthExtra HealthVs poke lanes. Becomes Fortitude or Colossus
    3. Battle VestBattle VestHaze or Wraith shooting you before Shoulder Charge is up. Bullet resist, plus gun damage while above 65% HP
    4. Enchanter's EmblemEnchanter's EmblemVs spirit lanes, and you get cooldowns while healthy
    5. GritGritPanic barrier if you overcommit
    All item notes
    • Restorative Shot — First buy if you want a free heal every 6s from shooting minions
    • Extra Health — Vs poke lanes. Becomes Fortitude or Colossus
    • Battle Vest — Haze or Wraith shooting you before Shoulder Charge is up. Bullet resist, plus gun damage while above 65% HP
    • Enchanter's Emblem — Vs spirit lanes, and you get cooldowns while healthy
    • Grit — Panic barrier if you overcommit
  3. 3

    Mid Game (L>R)

    12,800 Souls

    Shredder early, then the core

    1. Bullet Resist ShredderBullet Resist ShredderSiphon is spirit damage, so your shotgun hits harder the whole drain
    2. Hunter's AuraHunter's AuraEveryone near you loses bullet resist and fire rate. Double on a 1v1
    3. Duration ExtenderDuration ExtenderImbue Siphon Life. Longer drain, more healing, upgrades into Superior Duration
    4. Superior DurationSuperior DurationLonger Siphon and longer item buffs. Everything you own lasts more
    5. BerserkerBerserkerYou get shot all fight anyway. Every 120 damage taken stacks more gun damage
    All item notes
    • Bullet Resist Shredder — Siphon is spirit damage, so your shotgun hits harder the whole drain
    • Hunter's Aura — Everyone near you loses bullet resist and fire rate. Double on a 1v1
    • Duration Extender — Imbue Siphon Life. Longer drain, more healing, upgrades into Superior Duration
    • Superior Duration — Longer Siphon and longer item buffs. Everything you own lasts more
    • Berserker — You get shot all fight anyway. Every 120 damage taken stacks more gun damage
  4. 4

    Mid options

    Optional16,000 Souls

    Max one or two

    1. Debuff ReducerDebuff ReducerVs slows and stuns. Upgrades into Unstoppable or Spellbreaker
    2. Weighted ShotsWeighted ShotsBig gun damage, debuff resist and your shots slow them
    3. Superior CooldownSuperior CooldownMore charges and more Siphons per fight
    4. Spirit ResilienceSpirit ResilienceWhen Infernus burns and Seven storms are what drop you, not guns. Even more resist once you're under half
    5. Point BlankPoint BlankMore close range damage and your bullets slow. Upgrade Close Quarters
    6. Healing BoosterHealing BoosterSiphon, Melee Lifesteal and Infernal Resilience all heal you. This makes every one of them bigger
    All item notes
    • Debuff Reducer — Vs slows and stuns. Upgrades into Unstoppable or Spellbreaker
    • Weighted Shots — Big gun damage, debuff resist and your shots slow them
    • Superior Cooldown — More charges and more Siphons per fight
    • Spirit Resilience — When Infernus burns and Seven storms are what drop you, not guns. Even more resist once you're under half
    • Point Blank — More close range damage and your bullets slow. Upgrade Close Quarters
    • Healing Booster — Siphon, Melee Lifesteal and Infernal Resilience all heal you. This makes every one of them bigger
  5. 5

    Late Game

    32,000 Souls

    Colossus first, then by game

    1. ColossusColossusPress it, grow, get resists and slow everyone around you. Siphon in the middle of them
    2. Crushing FistsCrushing FistsPunches reload you and stack bullet resist down. Max stacks stuns them
    3. WitchmailWitchmailVs spirit teams. Every big spirit hit you take cuts one of your cooldowns
    4. Healing TempoHealing TempoSiphon heals you, so every Siphon also gives fire rate and speed
    5. Phantom StrikePhantom StrikePull a flyer or a backline carry down to you
    All item notes
    • Colossus — Press it, grow, get resists and slow everyone around you. Siphon in the middle of them
    • Crushing Fists — Punches reload you and stack bullet resist down. Max stacks stuns them
    • Witchmail — Vs spirit teams. Every big spirit hit you take cuts one of your cooldowns
    • Healing Tempo — Siphon heals you, so every Siphon also gives fire rate and speed
    • Phantom Strike — Pull a flyer or a backline carry down to you
  6. 6

    Counters

    Optional36,800 Souls

    Only if needed

    1. UnstoppableUnstoppablePress it before you Charge in. No stun or silence stops you
    2. IndomitableIndomitableEats the first stun, sleep or immobilize on its own. Haze dagger, Warden Binding Word
    3. SpellbreakerSpellbreakerVs one big spirit burst (Lash, Bebop, Sinclair)
    4. Dispel MagicDispel MagicInfernus burns, Warden flask, hexes and slows. Cleanse and keep punching
    5. JuggernautJuggernautVs Haze, Wraith and other gun carries. Whoever shoots you loses fire rate, and slows barely stick
    6. Plated ArmorPlated ArmorLate answer once their carry has Ricochet or Lucky Shot. Some bullets just bounce off
    7. HealbaneHealbaneSiphon is spirit damage, so it cuts the healing of Mo & Krill, Lady Geist or Kelvin while you drain
    All item notes
    • Unstoppable — Press it before you Charge in. No stun or silence stops you
    • Indomitable — Eats the first stun, sleep or immobilize on its own. Haze dagger, Warden Binding Word
    • Spellbreaker — Vs one big spirit burst (Lash, Bebop, Sinclair)
    • Dispel Magic — Infernus burns, Warden flask, hexes and slows. Cleanse and keep punching
    • Juggernaut — Vs Haze, Wraith and other gun carries. Whoever shoots you loses fire rate, and slows barely stick
    • Plated Armor — Late answer once their carry has Ricochet or Lucky Shot. Some bullets just bounce off
    • Healbane — Siphon is spirit damage, so it cuts the healing of Mo & Krill, Lady Geist or Kelvin while you drain