Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Lane (L>R)
4,000 SoulsPunch, shoot, Siphon, repeat
Extra RegenCheap sustain so you never leave lane
Close QuartersYou live in their face. Melee resist too. Becomes Point Blank
Melee LifestealEvery heavy punch heals. Becomes Lifestrike
Melee ChargeLonger, harder heavy punch and some bullet resist. Becomes Crushing Fists
All item notes
- Extra Regen — Cheap sustain so you never leave lane
- Close Quarters — You live in their face. Melee resist too. Becomes Point Blank
- Melee Lifesteal — Every heavy punch heals. Becomes Lifestrike
- Melee Charge — Longer, harder heavy punch and some bullet resist. Becomes Crushing Fists
- 2
Lane help
Optional5,600 SoulsPick what your lane needs
Restorative ShotFirst buy if you want a free heal every 6s from shooting minions
Extra HealthVs poke lanes. Becomes Fortitude or Colossus
Battle VestHaze or Wraith shooting you before Shoulder Charge is up. Bullet resist, plus gun damage while above 65% HP
Enchanter's EmblemVs spirit lanes, and you get cooldowns while healthy
GritPanic barrier if you overcommit
All item notes
- Restorative Shot — First buy if you want a free heal every 6s from shooting minions
- Extra Health — Vs poke lanes. Becomes Fortitude or Colossus
- Battle Vest — Haze or Wraith shooting you before Shoulder Charge is up. Bullet resist, plus gun damage while above 65% HP
- Enchanter's Emblem — Vs spirit lanes, and you get cooldowns while healthy
- Grit — Panic barrier if you overcommit
- 3
Mid Game (L>R)
12,800 SoulsShredder early, then the core
Bullet Resist ShredderSiphon is spirit damage, so your shotgun hits harder the whole drain
Hunter's AuraEveryone near you loses bullet resist and fire rate. Double on a 1v1
Duration ExtenderImbue Siphon Life. Longer drain, more healing, upgrades into Superior Duration
Superior DurationLonger Siphon and longer item buffs. Everything you own lasts more
BerserkerYou get shot all fight anyway. Every 120 damage taken stacks more gun damage
All item notes
- Bullet Resist Shredder — Siphon is spirit damage, so your shotgun hits harder the whole drain
- Hunter's Aura — Everyone near you loses bullet resist and fire rate. Double on a 1v1
- Duration Extender — Imbue Siphon Life. Longer drain, more healing, upgrades into Superior Duration
- Superior Duration — Longer Siphon and longer item buffs. Everything you own lasts more
- Berserker — You get shot all fight anyway. Every 120 damage taken stacks more gun damage
- 4
Mid options
Optional16,000 SoulsMax one or two
Debuff ReducerVs slows and stuns. Upgrades into Unstoppable or Spellbreaker
Weighted ShotsBig gun damage, debuff resist and your shots slow them
Superior CooldownMore charges and more Siphons per fight
Spirit ResilienceWhen Infernus burns and Seven storms are what drop you, not guns. Even more resist once you're under half
Point BlankMore close range damage and your bullets slow. Upgrade Close Quarters
Healing BoosterSiphon, Melee Lifesteal and Infernal Resilience all heal you. This makes every one of them bigger
All item notes
- Debuff Reducer — Vs slows and stuns. Upgrades into Unstoppable or Spellbreaker
- Weighted Shots — Big gun damage, debuff resist and your shots slow them
- Superior Cooldown — More charges and more Siphons per fight
- Spirit Resilience — When Infernus burns and Seven storms are what drop you, not guns. Even more resist once you're under half
- Point Blank — More close range damage and your bullets slow. Upgrade Close Quarters
- Healing Booster — Siphon, Melee Lifesteal and Infernal Resilience all heal you. This makes every one of them bigger
- 5
Late Game
32,000 SoulsColossus first, then by game
ColossusPress it, grow, get resists and slow everyone around you. Siphon in the middle of them
Crushing FistsPunches reload you and stack bullet resist down. Max stacks stuns them
WitchmailVs spirit teams. Every big spirit hit you take cuts one of your cooldowns
Healing TempoSiphon heals you, so every Siphon also gives fire rate and speed
Phantom StrikePull a flyer or a backline carry down to you
All item notes
- Colossus — Press it, grow, get resists and slow everyone around you. Siphon in the middle of them
- Crushing Fists — Punches reload you and stack bullet resist down. Max stacks stuns them
- Witchmail — Vs spirit teams. Every big spirit hit you take cuts one of your cooldowns
- Healing Tempo — Siphon heals you, so every Siphon also gives fire rate and speed
- Phantom Strike — Pull a flyer or a backline carry down to you
- 6
Counters
Optional36,800 SoulsOnly if needed
UnstoppablePress it before you Charge in. No stun or silence stops you
IndomitableEats the first stun, sleep or immobilize on its own. Haze dagger, Warden Binding Word
SpellbreakerVs one big spirit burst (Lash, Bebop, Sinclair)
Dispel MagicInfernus burns, Warden flask, hexes and slows. Cleanse and keep punching
JuggernautVs Haze, Wraith and other gun carries. Whoever shoots you loses fire rate, and slows barely stick
Plated ArmorLate answer once their carry has Ricochet or Lucky Shot. Some bullets just bounce off
HealbaneSiphon is spirit damage, so it cuts the healing of Mo & Krill, Lady Geist or Kelvin while you drain
All item notes
- Unstoppable — Press it before you Charge in. No stun or silence stops you
- Indomitable — Eats the first stun, sleep or immobilize on its own. Haze dagger, Warden Binding Word
- Spellbreaker — Vs one big spirit burst (Lash, Bebop, Sinclair)
- Dispel Magic — Infernus burns, Warden flask, hexes and slows. Cleanse and keep punching
- Juggernaut — Vs Haze, Wraith and other gun carries. Whoever shoots you loses fire rate, and slows barely stick
- Plated Armor — Late answer once their carry has Ricochet or Lucky Shot. Some bullets just bounce off
- Healbane — Siphon is spirit damage, so it cuts the healing of Mo & Krill, Lady Geist or Kelvin while you drain
