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Infernus

Infernus

Violet Gunfire

Author Violet PhantomPhantom 1 · Updated May 9, 2026 · Favorites this week 657

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Skill order

Order set by the author · gold is the ultimate

Napalm
◆
1
2
3
Flame Dash
◆
1
2
3
Afterburn
◆
1
2
3
Concussive Combustion
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Laning Items Don't Buy All

    Optional5,600 Souls
    1. Restorative ShotRestorative ShotIf your aim is good, this one, 50 health back per shot is so nice
    2. Healing RiteHealing RiteIf you want to stay in lane without resources, this one
    3. Extra RegenExtra RegenUniversal Laning Item
    4. RebuttalRebuttalIf the enemy loves to duel with elbow strikes, this one
    5. Extra HealthExtra Health800 this value, so nice
    6. Extra StaminaExtra StaminaIf the sheriff reduces your durability, you can't handle it, this one
    7. Rusted BarrelRusted BarrelYou can get two guns in lane, also good against little Miss Fortune
    All item notes
    • Restorative Shot — If your aim is good, this one, 50 health back per shot is so nice
    • Healing Rite — If you want to stay in lane without resources, this one
    • Extra Regen — Universal Laning Item
    • Rebuttal — If the enemy loves to duel with elbow strikes, this one
    • Extra Health — 800 this value, so nice
    • Extra Stamina — If the sheriff reduces your durability, you can't handle it, this one
    • Rusted Barrel — You can get two guns in lane, also good against little Miss Fortune
  2. 2

    Early game

    12,000 Souls
    1. Rapid RoundsRapid Rounds
    2. Extra SpiritExtra Spirit
    3. Extended MagazineExtended Magazine
    4. Duration ExtenderDuration Extender
    5. Swift StrikerSwift Striker
    6. Titanic MagazineTitanic Magazine
    7. Dispel MagicDispel MagicLater you can swap for Emergency Barrier or BKB
    8. Improved SpiritImproved Spirit
    All item notes
    • Dispel Magic — Later you can swap for Emergency Barrier or BKB
  3. 3

    Mid game

    12,800 Souls
    1. Toxic BulletsToxic Bullets
    2. Mystic VulnerabilityMystic Vulnerability
    3. Spirit LifestealSpirit Lifesteal
    4. Warp StoneWarp Stone
    5. Superior DurationSuperior Duration
  4. 4

    Mid game

    Optional6,400 Souls
    1. Enchanter's EmblemEnchanter's EmblemIf the enemy has a lot of AP, you can get this as a transition
    2. Battle VestBattle VestSame reason as Enchanter's Emblem
    3. Reactive BarrierReactive BarrierIf the enemy has a lot of control, this is very useful, can upgrade later
    4. HealbaneHealbaneIf the enemy is all Blood Mages and you can't afford Poison Bullets, you can get this
    All item notes
    • Enchanter's Emblem — If the enemy has a lot of AP, you can get this as a transition
    • Battle Vest — Same reason as Enchanter's Emblem
    • Reactive Barrier — If the enemy has a lot of control, this is very useful, can upgrade later
    • Healbane — If the enemy is all Blood Mages and you can't afford Poison Bullets, you can get this
  5. 5

    Late game

    51,200 Souls
    1. RicochetRicochet
    2. Spiritual OverflowSpiritual Overflow
    3. Escalating ExposureEscalating Exposure
    4. LeechLeechIf you're not used to Mercury, just go with this
    5. Mercurial MagnumMercurial MagnumRed Flame feels a bit off, with Spirit Overflow and Lifesteal it's basically enough, sell Spirit Absorb
    6. Boundless SpiritBoundless Spirit
    7. SilencerSilencerIf the enemy is all AP, then Silence Bullet
    8. InhibitorInhibitorIf the enemy is all AD, then Suppression Spell
    All item notes
    • Leech — If you're not used to Mercury, just go with this
    • Mercurial Magnum — Red Flame feels a bit off, with Spirit Overflow and Lifesteal it's basically enough, sell Spirit Absorb
    • Silencer — If the enemy is all AP, then Silence Bullet
    • Inhibitor — If the enemy is all AD, then Suppression Spell