Skill order
Order set by the author · gold is the ultimate
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1
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3
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3
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3
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3
Item order
Stages top to bottom, items left to right
- 1
Early game
10,400 SoulsJust follow the order, other equipment needs to clear slots, sell in order 1. Hollow Point Bullet 2. Swift Assault 3. Gradual Firepower
Rapid Rounds
Intensifying MagazineSave for last to sell
Long Range
Swift Striker
Quicksilver Reload
Hollow PointPrioritize attacking based on the situation if you can't maintain 65% don't go out
All item notes
- Intensifying Magazine — Save for last to sell
- Hollow Point — Prioritize attacking based on the situation if you can't maintain 65% don't go out
- 2
Early game
Optional4,800 SoulsDefense
Battle VestThere are a lot of shooters coming out
Enchanter's EmblemThere are a lot of spirits coming out
Reactive BarrierThere is a lot of CC coming out, can save your life at critical moments
All item notes
- Battle Vest — There are a lot of shooters coming out
- Enchanter's Emblem — There are a lot of spirits coming out
- Reactive Barrier — There is a lot of CC coming out, can save your life at critical moments
- 3
Mid game
24,000 SoulsIn the late game, when almost fully equipped, sell Quick Shot
Slowing Bullets
Sharpshooter
Burst FireSell late to swap for 6400 items
Weighted Shots
Glass Cannon
Mercurial Magnum
All item notes
- Burst Fire — Sell late to swap for 6400 items
- 4
Mid game
Optional12,800 SoulsDefense against being caught and killed
Dispel MagicThere are a lot of debuffs and item threats to survival and output coming out
CounterspellKey skills and ultimate will threaten survival and output to come out
IndomitableDefense against initial CC
All item notes
- Dispel Magic — There are a lot of debuffs and item threats to survival and output coming out
- Counterspell — Key skills and ultimate will threaten survival and output to come out
- Indomitable — Defense against initial CC
- 5
Late Game
Optional33,600 SoulsTargeting enemy abilities and equipment
Opening RoundsThere are too many high health outputs, switch to Siphon Bullet later
RicochetGreat synergy with equipment effects that have bullet effects (Silence, Siphon, Suppression)
SilencerAgainst annoying spirit characters, affect their rhythm, can also trigger Unyielding Will's passive first
Siphon BulletsTargeting late-game tanks with high health
InhibitorOutputs with a lot of healing
Crippling HeadshotOutputs with high defense and healing at the same time
All item notes
- Opening Rounds — There are too many high health outputs, switch to Siphon Bullet later
- Ricochet — Great synergy with equipment effects that have bullet effects (Silence, Siphon, Suppression)
- Silencer — Against annoying spirit characters, affect their rhythm, can also trigger Unyielding Will's passive first
- Siphon Bullets — Targeting late-game tanks with high health
- Inhibitor — Outputs with a lot of healing
- Crippling Headshot — Outputs with high defense and healing at the same time
- 6
Late Game
19,200 SoulsOutput
Spiritual OverflowThis change is suitable for Gray Claw, prioritize if there are no issues
Vampiric Burst
Lucky Shot
All item notes
- Spiritual Overflow — This change is suitable for Gray Claw, prioritize if there are no issues
