- Cooldown
- 26s
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.
Upgrades
- 1 APDamage +70
- 2 APWeapon Damage +5 · Bonus Duration +6s
- 5 APLifetime +1.6s · Cooldown -10s
- Cooldown
- 17s
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.
Upgrades
- 1 APCooldown -5s
- 2 APDamage +90
- 5 APFire Rate +40% · Move Speed +32% · Debuff Duration +4.0s · Escape Duration +1.5s · Radius 4mm
- Cooldown
- 32s
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.Casting while airborne will cause Pocket to float.Casting AirDash or Flying Cloak will not cancel Barrage.
Upgrades
- 1 APDamage Per Projectile +16
- 2 APCooldown -16s
- 5 APAmp Per Stack +4% · Radius 3mm
- Cooldown
- 170s
Applies damage over time to enemies nearby.Affliction's damage is non-lethal and does not apply item procs.
Upgrades
- 1 APCooldown -35s
- 2 APDebuff Duration +3s · Radius 4mm
- 5 APDamage Per Second +13 · Damage Per Second +0.1 · Disable Healing +1