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Seven

Hero stats

Seven

Win rate 54.9% · Matches 1,140,974

Base stats

41.1
DPS
10.8
Bullet damage
3.81/s
Fire rate
29
Clip size
730
Max health
1
Health regen
6.7 m/s
Move speed
1.8 m/s
Sprint speed
3
Stamina
50
Light melee
116
Heavy melee

Abilities

Lightning Ball
1 · Ability

Lightning Ball

Launch a damaging ball of lightning

Cooldown
26s
Charges
1
Charge Delay
6s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Upgrades
  1. 1 APCharges +1
  2. 2 APMove Speed +28% · Lifetime +1s
  3. 5 APDamage Per Second +58.5 · Radius 1.75mm
Static Charge
2 · Ability

Static Charge

Apply a delayed area stun to an enemy hero

Cooldown
42s
Cast Range
15mm

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Upgrades
  1. 1 APCooldown -20s
  2. 2 APRadius 7mm · Cast Range 5mm
  3. 5 APStun Duration +0.9s · Damage +160
Power Surge
3 · Ability

Power Surge

Create electric arcs with your shots

Cooldown
50s
Duration
10s

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Upgrades
  1. 1 APCooldown -18s
  2. 2 APMove Speed 3m m · Damage on Jump +8 · Shock Damage +8 · Damage on Jump +0.23 · Shock Damage +0.23
  3. 5 APTech Resist Debuff -15 · Debuff Duration +10s · Duration +10s
Storm Cloud
4 · Ultimate

Storm Cloud

Fry all enemies in a large area

Cooldown
205s

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Upgrades
  1. 1 APBullet Resist +55%
  2. 2 APRadius 10mm · Initial Radius 5mm · Channel Duration +7s
  3. 5 APDamage Per Second +65 · Flight Speed 4mm

Hardest matchups

Best teammates

Most bought items

Lore

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. <br><br>There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. <br><br>Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.<br><br>Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.<br><br>He laughed as he tore himself free from his bondage.<br><br>He laughed as his captors cowered in fear.<br><br>He laughed as he massacred his tormentors.<br><br>He laughed as he tasted the fresh air that was denied to him for years.<br><br>And he laughed when he thought about what he was going to do once he reached New York City.