- Cooldown
- 26s
- Charges
- 1
- Charge Delay
- 6s
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Upgrades
- 1 APCharges +1
- 2 APMove Speed +28% · Lifetime +1s
- 5 APDamage Per Second +58.5 · Radius 1.75mm
- Cooldown
- 42s
- Cast Range
- 15mm
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Upgrades
- 1 APCooldown -20s
- 2 APRadius 7mm · Cast Range 5mm
- 5 APStun Duration +0.9s · Damage +160
- Cooldown
- 50s
- Duration
- 10s
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
Upgrades
- 1 APCooldown -18s
- 2 APMove Speed 3m m · Damage on Jump +8 · Shock Damage +8 · Damage on Jump +0.23 · Shock Damage +0.23
- 5 APTech Resist Debuff -15 · Debuff Duration +10s · Duration +10s
- Cooldown
- 205s
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
Upgrades
- 1 APBullet Resist +55%
- 2 APRadius 10mm · Initial Radius 5mm · Channel Duration +7s
- 5 APDamage Per Second +65 · Flight Speed 4mm