- Cooldown
- 35s
- Cast Range
- 30mm
- Charges
- 1
- Charge Delay
- 2s
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Upgrades
- 1 APCooldown -17s
- 2 APCast Range 20mm · Weapon Damage +7 · Bonus Duration +6s
- 5 APCharges +1 · Restore Stamina On Use +1 · Air Control +60%
- Cooldown
- 18s
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Upgrades
- 1 APCooldown -10s
- 2 APEnemy Move Speed +40% · Slow Duration +3s · Stomp Bounce Height +400 · Duration +1s
- 5 APDamage Per Meter +0.04 · Damage Per Meter +120 · Damage Per Meter (25m+) +0.008137 · Damage Per Meter (25m+) +120
- Cooldown
- 170s
- Cast Range
- 20mm
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Upgrades
- 1 APMax Throw Distance 12mm
- 2 APCooldown -35s
- 5 APStun Duration +1.2s · Cast Range 6mm
- Cooldown
- 26s
- Cast Range
- 20mm
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
Upgrades
- 1 APDebuff Duration +3s · Enemy Move Speed +28%
- 2 APCooldown -16s · Fire Rate +30%
- 5 APDamage +80 · Attack Angle +25° · Heal vs heroes +15% · Heal vs non-heroes +6%