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McGinnis

McGinnis

Magussi [turrets, newbies]: build through elements

Author Mobious · Updated Mar 16, 2026 · Favorites this week 685

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Skill order

Order set by the author · gold is the ultimate

Mini Turret
◆
1
2
3
Medicinal Specter
◆
1
Spectral Wall
◆
1
Heavy Barrage
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1
2

Item order

Stages top to bottom, items left to right

  1. 1

    Early game

    4,000 Souls

    Submit an application through State Services

    1. Extended MagazineExtended MagazineIn the early stage, you need to play through ganks because all skills are weak. Constantly pressure the opponent: punish, take HP and deny creeps
    2. Intensifying MagazineIntensifying MagazineTake as the second item, greatly increases lane pressure. Continue to actively shoot at enemies
    3. Extra ChargeExtra ChargeNext, invest in turrets. Up until late game, turrets are now auxiliary weapons. Place them by walls, behind, on roofs - so that the enemy has to turn their back to you to kill
    4. Extra SpiritExtra SpiritAlways leave 3 turrets for the fight. Your gank will allow farming on the lane and small camps too
    All item notes
    • Extended Magazine — In the early stage, you need to play through ganks because all skills are weak. Constantly pressure the opponent: punish, take HP and deny creeps
    • Intensifying Magazine — Take as the second item, greatly increases lane pressure. Continue to actively shoot at enemies
    • Extra Charge — Next, invest in turrets. Up until late game, turrets are now auxiliary weapons. Place them by walls, behind, on roofs - so that the enemy has to turn their back to you to kill
    • Extra Spirit — Always leave 3 turrets for the fight. Your gank will allow farming on the lane and small camps too
  2. 2

    Early stage: Modifiers

    5,600 Souls

    Do not affect turret damage

    1. Mystic SlowMystic SlowYou need to take one or two modifiers depending on the characters, but no more - there won't be enough slots. Slowdown - always a good option
    2. HealbaneHealbaneIf the enemy team has healing - definitely
    3. SuppressorSuppressorIf someone is focusing you (Veil, Shadow, etc.) - you can take it, it will help a lot in fights
    4. Mystic ExpansionMystic ExpansionAlways keep your distance in fights, stay behind the team and deploy turrets, walls, and heals
    All item notes
    • Mystic Slow — You need to take one or two modifiers depending on the characters, but no more - there won't be enough slots. Slowdown - always a good option
    • Healbane — If the enemy team has healing - definitely
    • Suppressor — If someone is focusing you (Veil, Shadow, etc.) - you can take it, it will help a lot in fights
    • Mystic Expansion — Always keep your distance in fights, stay behind the team and deploy turrets, walls, and heals
  3. 3

    Mid game

    12,800 Souls

    We go through the courts

    1. Recharging RushRecharging RushSince we have great weapon damage, we take and maximize this item: it's taken for damage increase, good survivability, but most importantly - it restores turrets
    2. Rapid RechargeRapid RechargeBasic item, fits the character perfectly
    3. Titanic MagazineTitanic MagazineBuy more, now in fights we don't reload - we don't waste precious time, plus powerspike on the gank. After this item, you can experiment. Everything before it is fundamental
    4. Mystic VulnerabilityMystic VulnerabilityAs you can see, we have very few active buttons/items. You can take this debuff if we are winning all fights, or you can take Knockdown
    5. Heroic AuraHeroic AuraYou need to use it as early as possible in the fight, but only when you have 1-2 turrets already. Don't save this OP for the end
    6. Improved SpiritImproved SpiritAttention: you can take it or not, and upgrade [Power Surge] - if the money allows, it will definitely be better
    All item notes
    • Recharging Rush — Since we have great weapon damage, we take and maximize this item: it's taken for damage increase, good survivability, but most importantly - it restores turrets
    • Rapid Recharge — Basic item, fits the character perfectly
    • Titanic Magazine — Buy more, now in fights we don't reload - we don't waste precious time, plus powerspike on the gank. After this item, you can experiment. Everything before it is fundamental
    • Mystic Vulnerability — As you can see, we have very few active buttons/items. You can take this debuff if we are winning all fights, or you can take Knockdown
    • Heroic Aura — You need to use it as early as possible in the fight, but only when you have 1-2 turrets already. Don't save this OP for the end
    • Improved Spirit — Attention: you can take it or not, and upgrade [Power Surge] - if the money allows, it will definitely be better
  4. 4

    Utilities

    3,200 Souls

    If trying to file for bankruptcy

    1. KnockdownKnockdownStun is very needed in the team to interrupt ults and flying characters. Save it for Seven, Dynamo, and Bebop
    All item notes
    • Knockdown — Stun is very needed in the team to interrupt ults and flying characters. Save it for Seven, Dynamo, and Bebop
  5. 5

    Late game

    28,800 Souls

    Get alimony, go to Dubai on it

    1. Surge of PowerSurge of PowerThis fits perfectly into the build. And turrets deal even more damage, and we have gank
    2. Boundless SpiritBoundless SpiritFill the slots with anything
    3. Escalating ExposureEscalating ExposureFill the slots with anything
    4. Mystic ReverbMystic ReverbFill the slots with anything
    5. Spirit BurnSpirit BurnFill the slots with anything
    All item notes
    • Surge of Power — This fits perfectly into the build. And turrets deal even more damage, and we have gank
    • Boundless Spirit — Fill the slots with anything
    • Escalating Exposure — Fill the slots with anything
    • Mystic Reverb — Fill the slots with anything
    • Spirit Burn — Fill the slots with anything
  6. 6

    Late stage: Modifiers

    3,200 Souls
    1. Greater ExpansionGreater ExpansionIf it's still hard to place turrets - allows throwing further on obstacles, roofs
    All item notes
    • Greater Expansion — If it's still hard to place turrets - allows throwing further on obstacles, roofs
  7. 7

    Others

    Optional3,200 Souls
    1. Reactive BarrierReactive BarrierHalf HP bar for cheap - allows you to live longer, place more turrets - this is important. If you are often killed in fights, it means you are doing something wrong with positioning
    2. Weapon ShieldingWeapon Shielding
    All item notes
    • Reactive Barrier — Half HP bar for cheap - allows you to live longer, place more turrets - this is important. If you are often killed in fights, it means you are doing something wrong with positioning