- Cooldown
- 13s
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Upgrades
- 1 APDamage +35
- 2 APCooldown -5s · Radius 1mm
- 5 APDamage Bonus +15 · Debuff Duration +16s
- Cooldown
- 40s
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.
Upgrades
- 1 APDamage Per Second +50
- 2 APChannel Duration +4s · Radius 2mm
- 5 APCooldown -20s · Move Speed 4m m
- Cooldown
- 40s
- Cast Range
- 25mm
- Duration
- 2.5s
Spray sand that disarms enemies in front of you and deals damage.
Upgrades
- 1 APDamage +50 · Cast Range 5mm
- 2 APMove Speed +24% · Dash Distance -26%
- 5 APCooldown -25s · Duration +1.5s
- Cooldown
- 150s
- Cast Range
- 4.0mm
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Upgrades
- 1 APLife Steal % On Hit +100
- 2 APCooldown -30s · Combo Bullet Resist +50%
- 5 APChannel Duration +0.7s · Damage Per Second +40 · Damage Per Second +0.4