- Cooldown
- 150s
- Cast Range
- 10mm
- Duration
- 2.25s
Lift an enemy hero into the air and then slam them towards the target location.
Upgrades
- 1 APDamage +100
- 2 APCooldown -45s
- 5 APDuration +1.5s · Throw Range 6mm · Cast Range 6mm
- Cooldown
- 46s
- Cast Range
- 25mm
Teleport to the targeted location.
Upgrades
- 1 APCast Range 15mm
- 2 APBarrier +300 · Barrier Duration +5s · Barrier +1.7
- 5 APCooldown -32s

3 · Ability
Full Auto
Boost your fire rate
- Cooldown
- 45s
- Duration
- 5s
Temporarily boost your fire rate and deal bonus spirit damage
Upgrades
- 1 APCooldown -20s
- 2 APFire Rate +10% · Duration +3s
- 5 APSpirit Damage Per Bullet +0.045 · Unlimited Ammo +1

4 · Ability
Card Trick
Throw homing cards
- Cooldown
- 0.6s
- Cast Range
- 500mm
- Charges
- 2
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card
Upgrades
- 1 APCharges +2
- 2 APDamage +40 · Damage +0.4
- 5 APImproved Joker Chance +1 · Bonus Damage +40% · Bullet and Spirit Resist Reduction -4% · Heal +75 · Heal +0.5 · Move Speed +12%