- Cooldown
- 28s
- Charges
- 2
- Charge Delay
- 7.5s
Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage.Can be Alt-Cast to place the barrel in front of Holliday.
Upgrades
- 1 APCooldown -10s
- 2 APCharges +1
- 5 APImpact Damage +40 · Damage Per Second +13.3333 · Charge Delay -5s · Impact Damage +0.25 · Damage Per Second +0.083333
- Cooldown
- 41s
- Duration
- 22s
- Charges
- 1
- Charge Delay
- 3.5s
Drop a bounce pad in the world that launches any hero. You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per person per Bounce Pad.
Upgrades
- 1 APCooldown -10s
- 2 APSpeed On Land 4m · Buff Duration +4s
- 5 APDuration +0.7s
- Cooldown
- 130s
- Cast Range
- 20mm
- Duration
- 2.25s
Throw out your lasso, dealing spirit damage, pulling, and applying stun.Using a Bounce Pad extends the duration of Spirit Lasso.
Upgrades
- 1 APDamage +80
- 2 APDuration +0.75s
- 5 APCooldown -40s
- Cooldown
- 20s
Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives.
Upgrades
- 1 APFading Move Speed +20%
- 2 APDamage +49.5 · Bullet Resist -6% · Bullet Resist Reduction Duration +5
- 5 APCooldown Per Headshot -6s · Cooldown Per Headshot NPC -3s