
Patch history
What changed for this hero in each patch
- 2026-10-30
11 - Card Trick
- Heal reduced from 60 to 45
- 2026-10-30
22 - Project Mind
- Cooldown increased from 46s to 50s
- Initial cast time for projectile increased from 0.75s to 1s
- 2026-09-16

Base stats
- Fixed Project Mind getting caught on edges/corners when aiming past it
- 2026-09-16
11 - Card Trick
- Card Trick heart heal reduced from 75 to 60
- Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
- Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- Card Trick T3 Clubs slow from +20% to +15%
- 2026-09-16
33 - Full Auto
- Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
- 2026-08-12
11 - Card Trick
- Card Trick Heart heal spirit scaling reduced from 1 to 0.75
- 2026-08-12
33 - Full Auto
- Full Auto T3 spirit scaling reduced from +0.06 to +0.045
- 2026-03-06

Base stats
- Fixed Project Mind interaction with stuns
- Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
- 2026-03-06
11 - Card Trick
- Card Trick cards now have specific suites with special bonuses.
- Card Trick base charge count increased from 1 to 2
- Card Trick base damage reduced from 60 to 45
- Card Trick spirit scaling reduced from 1.0 to 0.55
- Card Trick buildup now takes 20% longer
- Card Trick cooldown reduced from 0.75s to 0.5s
- Card Trick post cast time reduced from 0.2s to 0.1
- Card Trick now highlights the card that will be throw next.
- Card Trick now has unique sounds for each card suite that is summoned.
- Card Trick T1 increased from "+1 Charges" to "+2 Charges"
- Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
- Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
- Card Trick Spade reduced from +70% to +60%
- Card Trick Heart scaling reduced from 1.25 to 1.0
- Card Trick T3 Heart scaling increased from 0.5 to 0.75
- Card Trick cooldown increased from 0.5s to 0.6s
- Card Trick Joker no longer bounces to other targets
- Card Trick gaining charges (AP or shop) no longer automatically builds them up
- Card Trick can now be alt casted to fire from the inverse order
- Card Trick T3 Spade bonus reduced from +50% to +40%
- Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
- Card Trick heart now only heals for half the amount for secondary targets in the area
- Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
- 2026-03-06
22 - Project Mind
- Project Mind cooldown increased from 42s to 46s
- Project Mind T3 cooldown increased from -28s to -32s
- 2026-03-06
33 - Full Auto
- Full Auto no longer affects allies (previously gave half fire rate to allies)
- Full Auto duration no longer scales with Spirit Power
- Full Auto cooldown reduced from 48s to 45s
- Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
- Full Auto T1 increased from -14s Cooldown to -20s
- Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
- Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
- Full Auto T3 now interrupts/finishes an ongoing reload
- 2026-03-06
44 - Telekinesis
- Telekinesis cooldown increased from 110s to 120s
- Telekinesis cast range reduced from 20m to 14m
- Telekinesis cast time increased from 0.1s to 0.3s
- Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
- Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
- Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
- Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
- Telekinesis debuff duration reduced from 3s to 2.75s
- Telekinesis cast range reduced from 14m to 13m
- Telekinesis throw range reduced from 14m to 13m
- Telekinesis cast delay increased from 0.3s to 0.35s
- Telekinesis cast time increased from 0.35s to 0.45s
- Telekinesis debuff duration reduced from 2.75s to 2.25s
- Telekinesis cast range reduced from 13m to 10m
- Telekinesis cooldown increased from 120s to 130s
- 2025-11-21
11 - Card Trick
- Card Trick base damage increased from 55 to 60
- 2025-11-21
22 - Project Mind
- Project Mind cooldown reduced from 48s to 42s
- 2024-12-06

Base stats
- Bullet damage growth increased 0.37 to 0.39.
- 2024-12-06
33 - Full Auto
- Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
- Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
- Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
- 2024-12-06
44 - Telekinesis
- Telekinesis cast time reduced from 0.7s to 0.4s.
- Telekinesis projectile speed increased from 650 to 750.
- Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
- Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
- Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.
- 2024-11-07
44 - Telekinesis
- Telekinesis cast time increased from 0.6 to 0.7.
- Telekinesis damage reduced from 200 to 175.
Some forum-only patches without a change list are not included