
Patch history
What changed for this hero in each patch
- 2026-10-30
22 - Grapple
- T3 now also increases Jump Velocity by +4m
- 2026-10-30
44 - Death Slam
- Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
- 2026-09-16

Base stats
- Gun falloff range reduced from 18m->54m to 16m->48m
- 2026-09-16
11 - Ground Strike
- Ground Strike T3 spirit scaling increased from +0.03 to +0.04
- Ground Strike T3 damage per meter scaling increased from 110% to 120%
- 2026-09-16
22 - Grapple
- Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
- 2026-09-16
33 - Flog
- Flog heal reduced from 50% to 40%
- Flog angle increased from 38 to 40
- Flog T3 reduced from +40 degrees angle to +25
- Flog T3 reduced from +20% heal to +15%
- 2026-08-12

Base stats
- Falloff range reduced from 20m->58m to 18m->54m
- 2026-06-30
11 - Ground Strike
- Ground Strike cooldown reduced from 21s to 18s
- 2026-06-30
33 - Flog
- Flog angle increased from 30 to 38
- 2026-05-22

Base stats
- Bullet damage per boon reduced from 0.341 to 0.31
- 2026-05-22
11 - Ground Strike
- Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
- 2026-05-22
22 - Grapple
- Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- Grapple T3 now also grants +1 Charge
- 2026-03-06

Base stats
- Increased Sparkles
- Fixed Ground Strike against players brought down from mid air not doing damage
- Fixed Death Slam camera sometimes being obstructed
- 2026-03-06
22 - Grapple
- Grapple T2 weapon damage increased from +6 to +7
- Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
- 2026-03-06
33 - Flog
- Flog cooldown increased from 24s to 26s
- Flog Attack Angle no longer increases with Spirit Power
- Flog heal vs heroes reduced from 60% to 50%
- Flog T2 increased from -12s Cooldown to -16s
- Flog T2 now also reduces Fire Rate by 30%
- Flog T3 no longer reduces Fire Rate
- Flog T3 damage reduced from +86 to +80
- Flog T3 now also increases Attack Angle by 40 and Heal by +20%
- 2026-03-06
44 - Death Slam
- Death Slam throw distance no longer scales with Spirit Power (was 0.3)
- Death Slam cooldown increased from 145s to 150s
- Death Slam T1 throw distance increased from +8m to +12m
- Death Slam T2 cooldown increased from -25s to -40s
- Death Slam T3 now also increases cast range by +10m
- Death Slam throw range increased from 12m to 14m
- Death Slam throw range now scales with spirit power (+0.14)
- Death Slam T3 cast range reduced from +10m to +6m
- Death Slam T3 stun increased from 1s to 1.2s
- 2025-11-21
22 - Grapple
- Grapple cooldown reduced from 42s to 35s
- 2025-11-21
33 - Flog
- Flog heal vs heroes increased from 50% to 60%
- Flog damage increased from 60 to 65
- Flog cooldown reduced from 26s to 24
- Flog T2 increased from -14s to -12s
- 2025-11-21
44 - Death Slam
- Death Slam cooldown reduced from 155s to 145s
- 2024-12-06
11 - Ground Strike
- Ground Strike T1 improved from -9.5s Cooldown to -10s.
- 2024-12-06
44 - Death Slam
- Death Slam cooldown increased from 137s to 140s.
- Death Slam channel time increased from 2s to 2.3s.
- Death Slam Impact radius increased from 5m to 6m.
- Death Slam cone angle increased from 75 to 85.
- Death Slam cast range increased from 18m to 20m.
- Death Slam T2 changed from +100 damage to -30s Cooldown.
- Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
- Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
- 2024-11-07

Base stats
- Fixed interaction between Mirage's tornado and Death Slam.
- 2024-11-07
11 - Ground Strike
- Ground Strike can now be cast while on the zipline.
- Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).
Some forum-only patches without a change list are not included