
Patch history
What changed for this hero in each patch
- 2026-10-30
22 - Rising Ram
- T3 increased from +10% Max Health for 16s to +15% for 20s
- 2026-10-30
33 - Blasted
- Cooldown reduced from 27s to 25s
- 2026-08-12

Base stats
- Base health regen reduced from 2.5 to 2.0
- 2026-08-12
22 - Rising Ram
- Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- 2026-08-12
44 - Chain Gang
- Chain Gang spirit scaling reduced from 1 to 0.7
- 2026-07-28
22 - Rising Ram
- Rising Ram T3 reduced from 8% Max Health to 7%
- 2026-07-09
22 - Rising Ram
- Rising Ram T3 spirit scaling reduced from 0.035 to 0.03
- 2026-06-30

Base stats
- Bullet damage per boon reduced by 10%
- 2026-06-30
11 - Bashdown
- Bashdown melee scaling reduced from 1.1 to 0.9
- Bashdown T3 reduced from 60% Heavy Melee damage to 50%
- 2026-06-30
22 - Rising Ram
- Rising Ram T3 Max HP Damage reduced from 10% to 8%
- Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- 2026-05-22

Base stats
- Health per boon increased from +48 to +59
- Bullet damage per boon reduced from 0.165 to 0.142
- 2026-05-22
22 - Rising Ram
- Rising Ram cooldown increased from 30s to 32s
- Rising Ram T2 increased from +0.3s Duration to +0.4s
- Rising Ram T3 increased from -10s Cooldown to -13s
- 2026-04-30
22 - Rising Ram
- Rising Ram T3 now also reduces cooldown by 10s
- 2026-03-06
11 - Bashdown
- Bashdown radius reduced from 4.5m to 4m
- Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
- Bashdown T3 now also reduces charge time by 2s
- 2026-03-06
22 - Rising Ram
- Rising Ram damage reduced from 55 to 40
- Rising Ram damage spirit scaling increased from 1.7 to 1.9
- Rising Ram cooldown reduced by 50% on impact
- Rising Ram charge duration reduced from 0.51s to 0.3s
- Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
- Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
- Rising Ram T3 increased from 6.5% Max Health to 8%
- Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
- 2026-03-06
33 - Blasted
- Blasted spirit scaling reduced from 0.8 to 0.6
- Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
- Blasted passive no longer reduces enemy fire rate by -14%
- Blasted tooltip simplified
- Blasted T3 now also increases spirit scaling by +0.6
- 2026-03-06
44 - Chain Gang
- Chain Gang radius reduced from 13m to 12m
- Chain Gang no longer grants +15% Spirit and Bullet Resist
- Chain Gang cooldown increased from 125s to 150s
- Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
- Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
- Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
- Chain Gang T3 no longer grants +90 damage
- Chain Gang T3 now also increases the radius by +5m
- 2025-11-21
22 - Rising Ram
- Rising Ram T2 increased from +25% Weapon Damage to +35%
- Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
Some forum-only patches without a change list are not included