LOK.GG
Billy

Hero stats

Billy

Win rate 47.7% · Matches 1.3M

Patch history

What changed for this hero in each patch

  1. 2026-10-30
    Rising Ram2

    2 - Rising Ram

    • T3 increased from +10% Max Health for 16s to +15% for 20s
  2. 2026-10-30
    Blasted3

    3 - Blasted

    • Cooldown reduced from 27s to 25s
  3. 2026-08-12
    Billy

    Base stats

    • Base health regen reduced from 2.5 to 2.0
  4. 2026-08-12
    Rising Ram2

    2 - Rising Ram

    • Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  5. 2026-08-12
    Chain Gang4

    4 - Chain Gang

    • Chain Gang spirit scaling reduced from 1 to 0.7
  6. 2026-07-28
    Rising Ram2

    2 - Rising Ram

    • Rising Ram T3 reduced from 8% Max Health to 7%
  7. 2026-07-09
    Rising Ram2

    2 - Rising Ram

    • Rising Ram T3 spirit scaling reduced from 0.035 to 0.03
  8. 2026-06-30
    Billy

    Base stats

    • Bullet damage per boon reduced by 10%
  9. 2026-06-30
    Bashdown1

    1 - Bashdown

    • Bashdown melee scaling reduced from 1.1 to 0.9
    • Bashdown T3 reduced from 60% Heavy Melee damage to 50%
  10. 2026-06-30
    Rising Ram2

    2 - Rising Ram

    • Rising Ram T3 Max HP Damage reduced from 10% to 8%
    • Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
  11. 2026-05-22
    Billy

    Base stats

    • Health per boon increased from +48 to +59
    • Bullet damage per boon reduced from 0.165 to 0.142
  12. 2026-05-22
    Rising Ram2

    2 - Rising Ram

    • Rising Ram cooldown increased from 30s to 32s
    • Rising Ram T2 increased from +0.3s Duration to +0.4s
    • Rising Ram T3 increased from -10s Cooldown to -13s
  13. 2026-04-30
    Rising Ram2

    2 - Rising Ram

    • Rising Ram T3 now also reduces cooldown by 10s
  14. 2026-03-06
    Bashdown1

    1 - Bashdown

    • Bashdown radius reduced from 4.5m to 4m
    • Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
    • Bashdown T3 now also reduces charge time by 2s
  15. 2026-03-06
    Rising Ram2

    2 - Rising Ram

    • Rising Ram damage reduced from 55 to 40
    • Rising Ram damage spirit scaling increased from 1.7 to 1.9
    • Rising Ram cooldown reduced by 50% on impact
    • Rising Ram charge duration reduced from 0.51s to 0.3s
    • Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
    • Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
    • Rising Ram T3 increased from 6.5% Max Health to 8%
    • Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
  16. 2026-03-06
    Blasted3

    3 - Blasted

    • Blasted spirit scaling reduced from 0.8 to 0.6
    • Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
    • Blasted passive no longer reduces enemy fire rate by -14%
    • Blasted tooltip simplified
    • Blasted T3 now also increases spirit scaling by +0.6
  17. 2026-03-06
    Chain Gang4

    4 - Chain Gang

    • Chain Gang radius reduced from 13m to 12m
    • Chain Gang no longer grants +15% Spirit and Bullet Resist
    • Chain Gang cooldown increased from 125s to 150s
    • Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
    • Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
    • Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
    • Chain Gang T3 no longer grants +90 damage
    • Chain Gang T3 now also increases the radius by +5m
  18. 2025-11-21
    Rising Ram2

    2 - Rising Ram

    • Rising Ram T2 increased from +25% Weapon Damage to +35%
    • Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%

Some forum-only patches without a change list are not included