
Patch history
What changed for this hero in each patch
- 2026-10-30
11 - Mini Turret
- Damage vs troopers increased from 50% to 65%
- Health per boon increased from 9 to 10
- 2026-08-12

Base stats
- Bullet damage base and growth values reduced by 5%
- Spirit Resist per boon reduced from +0.625% to +0.35%
- Mini Turrets no longer shoots heroes on ziplines
- Mini Turrets no longer have 80% decaying resist for the first 6s
- Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- 2026-08-12
22 - Medicinal Specter
- Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
- Medicinal Specter T3 no longer increases duration by +1.5s
- Medicinal Specter T3 now also increases spirit resistance by +40%
- 2026-06-11

Base stats
- Mini Turrets T3 Fire Rate reduced from +30% to +25%
- Fixed some rare cases where Heavy Barrage would stop working
- 2026-06-11
11 - Mini Turret
- Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
- 2026-06-11
44 - Heavy Barrage
- Heavy Barrage DPS reduced from 22.5 to 21
- 2026-05-31
44 - Heavy Barrage
- Heavy Barrage range reduced from 50m to 36m
- Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
- Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
- 2026-05-22

Base stats
- Bullet damage per boon increased from 0.17 to 0.18
- Fixed Heavy Barrage not triggering Diviner's Kevlar
- 2026-05-22
22 - Medicinal Specter
- Medicinal Specter radius increased from 5.5m to 6m
- 2026-04-30

Base stats
- Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- Fixed Mini Turrets being locked on objectives when they were invulnerable
- 2026-04-30
22 - Medicinal Specter
- Medicinal Specter duration increased from 6s to 6.5s
- 2026-03-06

Base stats
- Stamina speed bucket 3 to 2
- Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
- Mini Turrets initial fading resist start value increased from 60% to 80%
- Mini Turrets now have 35% melee resist
- Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
- 2026-03-06
11 - Mini Turret
- Mini Turret duration increased from 24s to 35s
- Mini Turret base health and health growth reduced by 40%
- Mini Turret tracking, angle and projectile speeds significantly improved
- Mini Turret on the minimap now flash/turn red when they are attacking
- Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
- Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
- Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
- Mini Turret attack range increased from 25m to 30m
- 2026-03-06
22 - Medicinal Specter
- Medicinal Specter duration no longer scales with spirit power
- Medicinal Specter radius no longer scales with spirit power
- Medicinal Specter regen now scales with spirit power (+0.3)
- Medicinal Specter cooldown increased from 48s to 50s
- Medicinal Specter no longer provides +15% Stamina Recovery
- Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
- Medicinal Specter T2 increased from -17s Cooldown to -20s
- Medicinal Specter T2 now also increases Stamina Recovery by +100%
- Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
- Medicinal Specter T3 now also increases radius by 3m
- Medicinal Specter T3 now also increases duration by 1s
- Medicinal Specter radius increased from 5m to 5.5m
- 2026-03-06
33 - Spectral Wall
- Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
- Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
- Spectral Wall min range reduced from 6m to 5m
- Spectral Wall applies it's slow to enemies it passes through while being summoned
- Spectral Wall T1 no longer drains 1 stamina
- Spectral Wall T1 Damage Amp increased from 15% to 20%
- Spectral Wall T2 also increases wall duration by +2s
- Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
- Spectral Wall duration increased from 4.5s to 5s
- 2026-03-06
44 - Heavy Barrage
- Heavy Barrage duration reduced from 13s to 8s
- Heavy Barrage minimum range reduced from 9m to 8.5m
- Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
- Heavy Barrage T1 move slow reduced from 40% to 30%
- Heavy Barrage T1 dash slow increased from 20% to 30%
- Heavy Barrage T1 slow duration reduced from 2s to 1.5s
- Heavy Barrage T2 cooldown reduction increased from -45s to -55s
- Heavy Barrage T2 now also increases duration by 6s
- Heavy Barrage T3 damage increased from +21 to +25
- Heavy Barrage T3 spirit scaling from +0.2 to +0.25
- Heavy Barrage T3 now also increases explosion radius by 2m
- Heavy Barrage radius reduced from 5m to 4.5m
- Heavy Barrage T1 slow duration reduced from 1.5s to 1s
- Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
- Heavy Barrage T3 damage reduced from +25 to +22
- Heavy Barrage cooldown increased from 165s to 175s
- Heavy Barrage spirit scaling reduced from 0.23 to 0.2
- Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
- Heavy Barrage T3 DPS reduced from 22 to 18
- 2025-11-21

Base stats
- Mini Turrets health per boon increased from 10 to 13
- 2025-11-21
33 - Spectral Wall
- Spectral Wall speed increased by 10%
- 2024-12-06

Base stats
- Mini Turrets HP gain per boon increased from 20 to 30.
- Mini Turrets no longer limit the damage they take to 33% of HP per second.
- Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
- Mini Turrets Fire Rate reduced by 20%.
- 2024-11-07

Base stats
- Mini Turrets DPS reduced from 60 to 40.
- Mini Turrets health reduced from 20% max HP to 15%.
Some forum-only patches without a change list are not included